I played the heck out of StarCraft. I'm not sure this essay by Patrick Wyatt makes me feel better about all the crashes, but it does make me feel empathetic toward the developers.
Working these long hours made people groggy, and that’s bad when trying to accomplish knowledge-based tasks requiring an excess of creativity, so there should have been no surprises about the number of mistakes, misfeatures and outright bugs.
That's something that you only learn with significant experience with both your work and yourself. I've pulled too many all-nighters to count and they always produced inferior work when compared to well rested periods of productivity.
If you loved StarCraft (or the RTS genre in general) then bookmark Patrick's post for the nostalgia. If you program or otherwise make your living with your intellect, then definitely read his post today.